StarCraft enhanced on its predecessor Warcraft II, which highlighted two really comparable playable factions, by introducing asymmetry in between the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered inside the lesser-recognized 1996 SSI release War Wind. The device forms available to Each and every race define its racial identity. The Protoss can industry highly effective 격투기 and high-priced warriors and machinery, whilst the Zerg depend on sheer quantities and pace to overwhelm their opponents.
The versus mode also involves the "Archon" possibility, exactly where the matches are ostensibly 1v1 but more than one human participant Command what is generally controlled by one human being.